Another dungeon beastie painted up this week. A really lovely sculpted troll from Massive Darkness. Very 90's GW stylying. Nice figure, super easy and fast to paint.
Tuesday, April 10, 2018
Sunday, April 8, 2018
Cockatrice/Cockatrix.
This lovely mini is from Massive Darkness and is one of the things which encouraged me to buy the game in the first place...lovely sculpt. I tried to mimic a colour scheme I saw online, with...admittedly mixed results. Happy enough with it though.
Wednesday, April 4, 2018
Scorpius turret.
Finished a resin Scorpius turret for the Rhino-Russ. I only noticed after the pictures that I hadn't even settled the turret plate in correctly. This option will add some needed indirect firepower to my Wandering Sons.
Tuesday, April 3, 2018
New(er) Ogre.
Following the Reaper metal ogre, here's something different; a twin-heade plastic ogre from the 'Massive Darkness' kickstarter set.
Monday, April 2, 2018
New Ogre.
Finally got around to finishing up a Reaper metal ogre I've had on my desk for a year. I love the sculpt, but I suck at painting it...I restarted a couple times and I'm still not in love with it, but it's done and that'll be that!
Games!: Shoot N' Skedaddle, and Warhammer 40K
I was lucky enough to get in two games of Shoot N' Skedaddle this past Friday - both played in the adobe town terrain.
The games went really well, and ended in a blood bath - moreso the second game.
The next day I hosted/ran a 2v2 game of Warhammer 40K between some buddies I had over.
Two Tyranids players took on a Death Guard army allied with some "bad" Knights. After four hours or so the game ended...in a draw, dead even on points. Good times were had and a lot of things died. Inspired by this, the next game will hopefully feature more narrative/story elements.
The games went really well, and ended in a blood bath - moreso the second game.
The next day I hosted/ran a 2v2 game of Warhammer 40K between some buddies I had over.
Two Tyranids players took on a Death Guard army allied with some "bad" Knights. After four hours or so the game ended...in a draw, dead even on points. Good times were had and a lot of things died. Inspired by this, the next game will hopefully feature more narrative/story elements.