Had a play test of CCC last night on a nice dungeon we built the night previous.
A Cockatrice and Crone magic the crap out of our party and we're put in the hurt locker...this may be the room that finished us.
Our party is sent to investigate an abandoned "haunted" Tavern...we discover a rotating book case that leads us into a deadly dungeon...
The dungeon, nicely laid out using Dwarven Forge bits.
The last remaining party member, our Gnome Wizard is fleeing from a Goblin King...who in turn is fleeing from a Giant...so that happened.
Upon entering the tavern, the stone fireplace erupts into a Stone Golem, welcoming us to the dungeon.
This supply room is home to some angry Lizardmen.
Our fleeing Gnome Wizard is finished off by the most deadly CCC denizen...the friggin' Cave Spiders!
Our party smashes through some Zombies while exploring.
We open the door to what we discover is the Quest Room...
Exploring the dungeon, one room at a time...
Dungeon layout.
The Tavern is a two-chamber encounter, with a small store room in the back with a rotating book case that leads us into the caverns.