Tuesday, March 13, 2018

Eo'Thel Starborn, Autarch of the Yderis Craftworld

Disclaimer: I don't like the idea of an Autarch.  I think it was a poor design choice from GW, but it's an effective and necessary part of running Eldar (sometimes).  I decided to make one, and simply consider him as a powerful Dire Avenger Exarch who's taken on a leadership role with the Yderis Craftworld.






I've always loved this simple Dire Avenger Exarch model, and he happens to match the rather underwhelming Autarch in the new game.  We'll see if I can adapt to the idea. 

Monday, March 12, 2018

40K Glamour Shots, Part 2.

 Fuegan and his Fire Dragons face down Daemon Princes of Nurgle.
 Karandras leads his Striking Scorpions through the lower levels of the city.
 Malavyn Saal is escorted by Plague Marines.
 Quthon Vale dons his terminator armour to teleport into battle with his bodyguard.
 Quthon Vale leads his assault marines against the deadly Howling Banshees and their Phoenix Lord, Jain Zar.
 Lead by a flame-throwing variant of the Predator tank, Wandering Sons armour carefully rolls through the ruined streets.
 The agile Eldar tanks of the Yderis Craftworld fly high above the ruins in search of prey.
Guardians of the Yderis Craftworld deploy into the city.

Sunday, March 11, 2018

40K Glamour Shots, Part 1.

I set up to take a bunch of pictures tonight...then got side-tracked (read: completely lost interest and felt like poop).  Here are the ones I managed.

 A Wandering Sons Aspiring Champion directs maddened cultists.
 The Wandering Sons gather dreadnoughts for a break through attempt.
 Khyrum Saal oversees the battle from above.
 Khyrum Saal, Chapter Master of the Wandering Sons.
 Malavyn Saal, Chief Apothecary of the Wandering Sons directs his cult followers into battle.
Yderis Craftworld Wraithlords battle Wandering Sons marines in the ruins.

Zoriskos, Leviathan Dreadnought of the Wandering Sons

Finished up my second (much worse cast) resin Leviathan Dreadnought.  Modified slightly with a plague-marine styled head.







Saturday, March 10, 2018

Four short fellas walk into a bar...

...and bump their heads.  He said.

So I was considering doing a Mordheim Dwarf warband last year...bought some metal minis from Black Tree Design (risky!).  I painted some, primed four others, and then never really played them.  They're quite terrible in Mordheim, really.

So these four fellows sat, primed, on my paint desk for perhaps a full year?  I'm trying to clear my painting queue and I finally mustered the effort to paint them up.  Quick, ugly, and really a struggle just to paint four simple figures.

I now have four more figures on the desk, so expect those...next year.






These dwarfs will now see service in the dungeon crawl most likely, or will simply "be", available.

Games!: Shoot N' Skedaddle

Got together with a buddy named Mike to play some Shoot N' Skedaddle last night.  It was his first game and he grabbed onto the rules immediately.  It became one of the most bizarre and epic games I've played...even outdoing the last game I played a few weeks back.



The table set up in the local game store, a simple 4x4 layout.
 




 
As usual when the gunfighting started I ended up forgetting to take anywhere near enough pictures.  This 5 vs 5 game was absolutely crazy.
  • A Hired Gun and a Yellow Belly spent several turns having a point blank shootout and running around a building trying to kill each other, including the Hired Gun diving through a window and blasting a chunk out of the building with his shotgun...before a civilian joined the fight, and came out blazing from the outhouse, and the 'Bad Man' came and finally ended things.
  • The Prospector managed to blow up half of Town Hall but failed to kill a Cowboy - who then challenged him to a Shootout...and the Prospector turned into an amazing gunfighter (Despite having a terrible "Marksmanship" skill...and slew him immediately.
  • The Sheriff was alone facing four enemies at the end of the game... (1:4)
  • He shot and killed the Pony Express rider. (1:3)
  • He drew a Lawman card which forced the civilian to flee for his life (1:2)
  • He used a Lawmen card to ambush the 'Bad Man' who was chasing him down on horseback (1:1)
  • He was engaged in mainstreet, shooting at the 'Yellow Belly' (who by now had drank a bottle of liquor to become brave...drank some poison in an effort to boost himself...and then hit up the Opium Den...and then put on 'Boiler Plate' armour...) 
  • The 'Bad Man' drew a revival card...stood up and gunned down the Sheriff, shooting him in the back, like a proper Outlaw.

Thursday, March 1, 2018

Malavyn Saal.

Malavyn Saal, caste brother to Khyrum Saal of the Wandering Sons.  This wayward Apothecary was the force behind the secretive Lodge within the chapter.  When it created a pact with Nurgle, saving the chapter from the terrible warpstorm which held it.

While Malavyn and Khyrum share a surname, it is not a surname as humans of Terra would know it.  It references the blood caste of their original planet, from which the chapter precursor to the Wandering Sons drew their initiates.  Malavyn and Khyrum date back several hundred years.  While they do not speak openly to each other, they both have a part to play in the uneasy truce within the Renegade Chapter.


For game purposes, Malavyn Saal uses the datasheet for Fabius Bile.  This is why he's been remodeled to match the equipment of that character.

Leviathan Arms
With a second Leviathan dreadnought on the way, I decided to start with the arms, giving my current Leviathan an option of defending itself when the Tyranids arrive.






I've also been painting up some terrain pieces to add to the 40K table and collection.  Some will be based with the neutral browns, others will be based to more match the concrete gaming mat I use.