- Blood Angels and Dark Angels each have 750 points, will fight co-op against Tyranids.
- Each chapter gets two explosive devices, assigned to squads or characters - these must be used to blow up two generators (which in turn will cause the overheating of an orbital defense platforms' reactor).
- Tyranids are generated randomly each Tyranid turn using four separate nodes, and some random tables. Tokens are generated - and when spotted, we used a D20 table to place random Tyranids.
- Tyranids activated using a simple beahviour table (mostly consisting of "eat their faces").
Monday, May 4, 2026
Games!: 2nd Edition Warhammer 40K (Angels of Death vs. Tyranids)
Saturday, May 2, 2026
Breaking my own rules...(Space Marine Bikes)
Wednesday, March 11, 2026
And now for something...completely...different.
Friday, September 15, 2023
Forgotten Angels
These are an interpretation of the classic 'Saturnine' terminator from Rogue Trader days. I wanted something different for 2nd edition, so these'll work.
Sunday, August 27, 2023
The Forgotten Scout Squad
I forgot I was waiting for some decals to dry on this Space Marine Scout Squad from 2nd edition when I posted earlier. Another five models (10 total) for use with Scrapheap and/or a possible 2nd edition 40K game we've been kicking around lately.
Tuesday, February 21, 2023
All aboard the struggle bus! Wooo woooo!
Been struggling to be motivated to do anything lately. However, I had primed these five assault marines a while ago. My enthusiasm for 40K has all but diminished, but I will try to see through this small 2nd edition force project.
Sunday, January 8, 2023
Oldhammer: Blood Angel Space Marine Scouts
Struggled to get a good picture of these guys for some reason, but a squad of nice old metals, recovered from eBay minis.
Slightly...rough when picked up off eBay.

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