Friday, January 29, 2016

Shoot N' Skedaddle V2 : Playtest

So I convinced a couple of friends to drive South and take a swing at Shoot N' Skedaddle this week.  I was looking for additional play-testing for the revised edition of this game I'm looking to produce shortly.

We decided to play a three-way gunfight, with no particular scenario rules.  Each player drew up six characters and their equipment.  We placed three characters on two roads (six roads on the table edge).

While turn one was predominantly moving, turns two and three became a bloody spectacle.

The town as it was laid out...

Audrey's Outlaws creep into town...
 
Audrey's Outlaws waiting for John's Lawmen to show up.
 
John's Lawmen anxiously approach Audrey's Outlaws
 
John's Drifter puts a slug into one of Oscar's Rangers.
 
At the close of the second turn, three gunfights had erupted in separate areas on the board.
 
John's Priest fires at point blank into Oscar's Prizefighter - while Audrey's Pony Express Rider gallops around.
 
Moments later the Priest is dead...the Prizefighter stuck a knife in his neck.
 
John's Sheriff shows up with a vengeance, gunning down the Prize Fighter.
 
Nearby, the Drifter had slain the Texas Ranger and stolen his horse...a nearby Caballero ran up, firing wildly with his sixguns...accomplishing nothing.
 
On the far side of the board Audrey's Outlaws go gunning for Oscar's crooked Lawmen.
 
Audrey's Outlaws get properly stuck in with John's Lawmen, blood being shed on both sides as the Thief breaks his disguise.
 
Oscar's Cowboy had galloped off the table to bring back help...upon returning he found his previous friend, the Shootist had turned traitor and joined Audrey's Outlaws.  Hurling a stick of dynamite he shocked both of the baddies - failing to kill either!
 
The traitorous Shootist shows his true colours, systematically gunning down the Cowboy and the Sidekick he'd brought to aid their cause...
 
Across the board, in a flurry of commotion John's Crazy went on a killing spree, gunning down all three of Audrey's Outlaws in a spectacular effort.  Behind him a trail of bodies.
 
All in all and absolutely wonderful game, with a lot of brilliant and terrible dice rolls and a huge amount of bloodshed.  After turn three, we called it - each having three characters remaining on the board.  John's Lawmen were free of wounds, whilst Audrey and I had numerous wounds to count...so we gave the day to John's Lawmen.  If time had permitted more bloodshed would have followed.
Great game, and a great time!
 
 
 
 
 
 
 
 
 
 

 
 


Saturday, January 16, 2016

Stompy Reinforcements.

I finished up a couple more old Citytech plastic mechs.  The Orions are dreadful and unfortunately you can't really kit-bash them without a lot of work.  The Victors were easier to change up.  Short of a few LAMs I may steal from my Robotech minis this is probably near the end of the Mechs until new plastics show up (rumored that the next Btech box set is Clans vs. Inner Sphere so that'll be a whole new era/project).


The Ghost Regiment is 42 mechs strong.  The mechs along the bottom don't have mech cards from the second printing, so I'll use first print cards.


The Rhodes Regulars, also 42 mechs strong.  Again mechs missing their cards will get first print cards until I find a new source for printing.


Newly finished mechs - cards will be added to their respective posts shortly.

Tuesday, January 12, 2016

Robots new and old!

I've been cleaning off the hobby table (ya know, when you look and have a dozen half-projects sitting in one corner collecting dust...).

The results are a Wyrd Malifaux scarecrow figure done up as an automaton/golem/construct, and a couple of more Battletech figures.


Two Javelin light mechs (older Citytech plastics) and two kit-bashed Wolverines from gashapon figures.  I was going to give one to each side, but I like a bit of difference between the factions so I opted for assigning both to a different side.




A very cool Wyrd Malifaux scarecrow...I removed the crows and didn't bother with the silly pumpkin head.  I opted for blood n' guts instead of straw pouring out.  I figure he may look like a scarecrow but can be used for a heap of other bad stuff.  He's mounted on a 40mm round renedra base.  Really had to have this figure the second I saw it.  It sat neglected on the table for far too long!

Elbowtech Additions:
 
Additional mech cards have been added to the Light and Medium mech card posts, adding painted versions of both Javelins and Wolverines.

Monday, January 11, 2016

Bodies and Boxes

Trying to add some extra bits to my Old West gaming I assembled a couple of Ainsty barricades and a couple of handfuls of Great Escape Games casualty figures from Dead Man's Hand.

It's rare that I gripe about miniatures/gaming stuff...but these were absolutely horrible.  Three of the four packs were brittle, terrible flash, heaps of extra resin, cracked and crumbling.  I was missing a foot, and had a broken leg and arm.  Gobs of resin on some of the faces.  I made the immediate decision to mount them on 40mm bases and build up the surrounds with gravel/basing material to hide the majority of the junk.




This shows the stark difference between the fourth pack, which was darker, cleaner, and much more acceptable.  Overall the sculpts were pretty blase - including terrible foot placement and really awful brick/flattened hands.





This is a guy I didn't even bother finishing...





No interest in trimming all this for a single casualty figure...(all of this stuff also highlights why resin sucks when done improperly)




The fourth pack, despite lego hands, was okay...





The indian was nearly hollow...making him harder to glue down.




This guy had a broken leg I simply glued back into place...and his face was nonexistent, just a big dark hole.


Overall, the worst hobby product I've received in a few years time.  I won't be going for any more resin from this line.  Buyer beware, don't order these unless you can visually inspect them and see what the quality is like.  I'd recommend picking them up in a store where you can inspect them first.  But...life goes on.  I slapped them on a base, painted/based them and I won't be doing any more casualty figures.





The end product is passable, but only for casualties.



I also painted up these barricades from Ainsty.  I actually used a wood varnish on this stuff since it's much cheaper and I've heard good things about it (very much like dip).  I've got mixed feelings.  Definitely doesn't seep in, provide the coverage and it stayed tacky for days...until I just anti-shined it and called it done.

I also put together the 4Ground Undertaker's into a new Town Hall but it's already in a bin for storage so I'll break it out later for pictures.

Tuesday, December 29, 2015

The Eight...and electricity comes to Drake's Branch.

Disclaimer: The lamps are stand-ins for actual oil-lamps...not electricity...

A small update.  I've slapped together another 4Ground building and have assembled a handful of street lamps for Drake's Branch (my fictional town setting)


The re-painted "Rogan's Bar" set from 4Ground.  Will probably be festooned with posters in a bit.  I dislike green buildings quite a bit so this got a re-spray.  Nice quality with only minimal fuss while building.


Ordered some cheap street lamps from a Chinese shop on ebay and tossed them on...oddly long bases.  I don't like to waste good bases on terrain too often so I decided to use up some Wargames Factory cavalry bases --- this let me add some do-dads to some of the bases as well.

Sorry the last picture is out of focus!
I also threw some shingles onto the Rorke's Drift Storehouse and hate the outcome, but I'm going to keep it - it just doesn't get rewarded with fancy pictures on the internet. It's usable but ugly.

Monday, December 21, 2015

Drake's Branch is expanding!

So, as a Christmas present to myself, I gathered some ebay-funded moneys and picked up a load of new 4Ground stuff.  Shortly after ordering I had discovered the pile of 4Ground kits in a tub which I had forgotten about...the entire Rorke's Drift set!

I had finished the storehouse last post...subsequently broke/ruined the roof by removing the thatch...grrrrrrr...

Anyway, have some paper shingles on the way to re-do the roof and find a way to mend it.  Meanwhile I started on the new kits which showed up....


While waiting for the postman to show I did up some extra scatter terrain and decided to try my hand at some more characterful tokens for "Hiding" in Shoot N' Skedaddle.


The Rorke's Drift hospital awaiting a shingle roof (grey is just the cover colour).  Again a nice old 4Ground kit.  If I was more motivated I could have done a lot with the interior but I find the games rarely use a lot of the interior space.  I may go back later and add some furniture.


Almost big enough to play an entire game inside!


Some Pegasus Hobbies fences.  I applied a basing texture, clipped the ends (so that the posts can meet up properly) primed them black, repainted and drybrushed them and added some static grass.  They fit particularly well on the Steppe mat.  I've gone from solid desert basing to an intermediate so I can get more use out of stuff for other games.


A simple under-construction kit from 4Ground.  Not my favourite.  Hard to assemble and very very fragile.  I'm not entirely sure how long this thing will last gaming.


 The AD Hardware store - a wonderful simple 4Ground kit.  The manner in which they assembled these have changed from the first kits..not sure which method I prefer.  Typical 4Ground quality.



The Land Officer kit from 4Ground.  Lovely stuff, though this was the first 4Ground kit I've had in a long time which gave me some issues (one of the MDF sheets was a bit out of wack and had to be trimmed to fit, etc.).  Overall I love the final product - nice to have two more different designs for single story buildings.



There is a lot more waiting in the wings...and even more in the post still.  While Drake's Branch was a meagre seven buildings prior...it could expand into a proper town within the next few weeks.  Hoping to shingle/fix the RD kits and though they may not look 100% proper in town, I can do a nice farmstead at some point.

Tuesday, December 8, 2015

Storehouse!

After beginning to get over my Old West doldrums, I had just ordered a large order of 4Ground buildings when I stumbled upon the old Rorkes Drift kit I forgot I had ordered a year or two ago.

This is the rather old kit - unpainted, with one-face burns etc.  It was still a typical 4Ground kit though - beautifully executed, smartly planned - hugely gamer friendly, and a treat to assemble.

After spending way too long on it to even achieve a mediocre paintjob, I immediately began to appreciate the lovely pre-painted kits they now release!


The front, only missing two of the support posts (these will be based separately and added later as a stand-alone part)


One side features a small supply door and the smaller office/shed structure.


 Being a storehouse, the back is closed off...non-descript.


 In typical 4Ground fashion, the building is hugely gamer-friendly.  The "front" roof section comes off in a nice sturdy, well supported set.  It reveals the attic and the front door section.


The small shed/office which is accessible through its own door.  There is a "damage blow out" panel in the rear wall, but I'm trying to keep it in place.  I don't want this to be a battle damaged structure.


 Rear attic features a cargo door on the left of the picture, a floor-hole w/ ladder and a full door on the right, accessed by an external staircase.


Inside the main structure are two separate room areas, each consisting of two adjoined rooms.


This kit is still available as long as they have remaining stock, rumour was (years ago) that they might re-release the kit in new pre-painted form, but that never seemed to happen.

It's a lovely kit, but really makes me appreciate the genius of the current pre-painted kits and their interior details.  Also, forgive the grey colour.  The paint looked much lighter and dried rather dark.  I debated repainting it, but I'll leave it as is for a while.