In the Quest Room things become...heated as the Orcs nearly beat Tod to death (our wonderful and stalwart Man-at-Arms ally)...and the Cockatrix freezes our Wizard.
In the first Chamber we're greeted by some Skeletons which we dispatch relatively easily.
We stumble into some hapless Goblins and dispatch them rather quickly.
We barge into the Quest Room. Luckily one of our encounters is Brigands and we're able to pay them off - again!
Setting up the table
Having acquired our goal (a King's magical sword) we make our way for the exit but run into a Sorcerer. A magical duel takes place...and then a Dwarf splits the Sorcerer's head open with his axe.
Our party for this adventure consists of John's Dwarf, Ashley's Elf, a Wizard named Liv, my Thief, and our allied Man-at-Arms...the legend himself, Tod.