Friday, November 15, 2019

Caverns, Crypts & Catacombs: Playtest walkthrough...

Being bored on a cold evening here, I decided to try to showcase a little more clearly a playtest for Caverns, Crypts & Catacombs (CCC).  I set up one of the first simple Quests and randomly drew four of the six available heroes.

One of the first available Quests is a simple 5-room dungeon.  Heroes must enter one side and exit the other.
 
 I drew four Heroes at random (you have six available).

I drew a difficult starting set.  I did not draw the Wizard (whose Fireball is invaluable early in the game), nor the Thief (whose speed and versatility is extremely useful).

 I drew a small handful of fantasy coins to determine my party's starting crowns.  Gold = 25 crowns, Silver = 5 crowns, and Copper = 1 crown.

 The Hero Party for this playtest Campaign consists of: Layra the Elf, Rosalie the Warrior, Brulf the Barbarian, and Hreimdi the Dwarf.

Necessary decks and the Saga Scale are set-up and shuffled.

 The Hero Party readies for adventure!

 And...shit.  What a first room.  Immediately jumped by Cave Spiders with Skeletons ready to close in...

The Hero Party completely falls apart immediately, failing 15-20 attack rolls vs. the Cave Spiders.  The Heroes take 30-50% wounds almost immediately.  Cave Spiders trap heroes, not allowing them to move or flee...

 Eventually the Heroes stop rolling like complete crap and dispatch the Cave Spiders, falling back slightly to prepare for the Skeletons.  They clear them out quite easily within two turns, and move on, licking their wounds.

 The next Chamber holds merely Goblins, and the Dwarf runs in head first.  The Dwarf possesses an innate bonus when fighting Goblins or Orcs.

After clearing the Goblins (killing enough that they ran away due to cowardice!) the Heroes explore but find nothing, and then turn to battering down the locked door...

 A glance at the characters mid-game.  A few tokens located, some wounds taken, etc.

After breaking down the door and entering the third room, the Heroes encounter Brigands and choose to pay a bribe to avoid fighting them (one of the uses of having a nice stack of crowns in your pocket).  Unfortunately one of the rooms rewards places an Encounter behind the Hero Party.

In CCC, a Hero Party can always abandon a Quest, but they must exit the dungeon in order to survive.  This means that turning back and fleeing through the entrance is always an option...but now an Encounter is behind the party - making that exit less appealing.

 Entering the fourth of five rooms, the Saga Scale is creeping dangerously close toward Yellow, or the second level (wherein Creatures become more dangerous and more numerous)

The Hero Party encounters Orcs.  This fight nearly kills the Heroes, and they're forced to expend all of their Items and available Luck (bonus dice) to win the fight.

 Having defeated the Orcs, the Barbarian plays an Item to reduce the Saga Scale, hoping the next Chamber doesn't push the dungeon into Yellow.

The Heroes kick open the door to the final Chamber and prepare for...

 Zombies!  This is good news.  They're slow and easy to kill...but they multiply.

 The Heroes opt for a fighting withdrawal, running toward the staircase.  By fleeing the dungeon they'll win the Quest but will not gain any rewards from the fifth Chamber.  The party is struggling with wounds so they opt to fight and run...

More Zombies appear from the Staircase entrance and the Heroes risk being overrun if they can't smash some heads in...


The Heroes slay enough Zombies to escape, but the Barbarian is left alone.  He's tough and manages to bash his way through a few Zombies and escape one turn later.

The Heroes are successful in this simple quest, though it started out quite badly.  The Hero Party ended up with a handful of quality rewards (some bonus traits, some Eelskin boots, etc.).  Most importantly, everyone made it out alive - a rare occurrence in CCC so far.
I'll stow these Heroes and set up another game in the next day or two...see how far this party can make it before they're slain.

 

Monday, November 4, 2019

Games!: 40K and some dungeon crawlin'...

Tried 40K again this week...still not loving it.  Really just think I'm falling out of my enthusiasm for this style of army-building game.  I'll have to dig up another reason to keep all the figures!



















Also got in three solid tests of the dungeon crawl game, found some errors/issues, and some things to change, which is precisely what I need doin'!














Saturday, October 26, 2019

Rusty heaps! For hidin' them creeps!

So I'd been keeping my eyes on Micro Arts Studios hard-foam "crate heaps" for a long time...like...years.  They're more or less hard to find in the US and shipping from Micro Arts is prohibitive.

Finally...FINALLY they showed up on eBay from a UK seller with reasonable shipping.  I ordered two sets (sacrificing a 40K kit on eBay to fund them!).

Will they survive heaps of  gaming?  We shall see.  The hard foam is nice, takes spray paint without a fuss, and they're suitably large (i.e. you're getting a decent chunk of terrain for you dollary-dos).  They have tiers which can fairly comfortably hold some miniatures on 25mm bases.

At first when I received them I was excited but then realized I'd never paint them if I tried to paint each box and barrel.  So I decided to cheat.  I opted for a massed mottled brown colour (rust), and then I just did a bunch of random highlighting with various browns and rusts.  I may eventually go back and pick out some barrels, but they actually look pretty solid on the tabletop as-is.

Folks, eat your daily vitamins!  This is the dark grey foam, how they show up (in a big ziplock bag).


Sprayed dark brown undercoat..then slashed about with a ruddy brown and a fur brown - then dusted the edges with leather brown spray.
 
 There are three sets; 1x Large heap (I don't have this one), and this is set number two, which is two medium heaps.
This is the third set which is three slightly smaller heaps.  As you can see (not super obvious in pics!) I did a bunch of random dry brushing and edges, did some dirt highlighting and added grass tufts.  I may go back and add some green foliage chunks as well.  Wanted the idea that they've been sitting abandoned for a hundred years.
 
Overall, quite happy with the cheat.  The colours blend with my other rusty stuff, so that's a nice touch.  It's a solid set of terrain and lets me run a rusty old depot now as part of my tables.