Wednesday, November 20, 2019

Coffins, Crypts & Catacombs: Chapter Four

A curious thing happened on the way to the dungeon...(bonus points if anyone understand that reference).

So, last we had checked in on our Hero Party they had fled the dungeon, Rosalie having been slain by a Spider Queen.  The ominous remaining rooms of the dungeon had proved too much and they departed, Curious Creature in tow.

Rosalie has returned to the party, but she's lost a few items and all of her crowns - though a fellow Adventurer has given her a small amount (Heroes can only spend crowns in their Zone so having some wealth on hand can be important!)

A new dungeon for Quest 4...the Heroes begin in the center and must locate the Quest Room which also serves as the exit.
 
The Quest Room is shuffled into five Chamber cards which have been placed around the dungeon.
 
The Hero Party is on the last 'White' location...about to step into 'Yellow', where all Creatures become more numerous and more active.  A bad first room could likely kill the Party off or cause it to flee.  Fleeing or losing Quests further increases the Saga Scale - so too many failures and the dungeon will become 'Red' and the party will eventually collapse!

The Hero Party steps into the first chamber...

A lucky break!  No increase...so the Saga Scale is still in White.

The Hero Party violates all protocols and goes to check two doors at once - risking an Unexpected Encounter...but needing to expedite the discovery of the Quest Room.

Holy crap...two cards in a row with no encounters and no increase to the Saga, and this is one of the five rooms which could have been the Quest Room.  One down, four to go!

 The incredibly lucky streak continues!  A reduction in the Saga Scale is tremendously good luck.  Sadly two Encounters must be faced...but two rooms down, three to go!

The Heroes discover a Treasure! (the best kind of Encounter!) and a Troll.  The Warrior Rosalie fumbles in her pouches for crowns...before the Dwarf shows up and begrudgingly pays off the Troll!  No violence yet...how long can this continue?

The Heroes can barely believe it when they pass through yet another room which generates only a trap!  The Curious Creature is shot in the leg with a dart...but is otherwise alive.  The Saga reduces further!  We're rapidly exhausting the good fortune...

Room three of five is a small broom closet at the end of a hallway...
 
It's the Quest Room!  Sadly it's filled with Ghouls and Verminkind...but they can be dealth with!
 
Well this was by far the easiest and most unexpected dungeon I've yet run in CCC.  The handful of cards in the deck which allow for avoiding conflict all seemed to turn up early!  I was quite ready to dispose of this Hero Party if a difficult Chamber popped up and we hit Yellow in the Saga Scale...but alas we ended up escaping, dropping the Saga by a further two!  
The Hero Party is now situated just above the starting position on the Saga Scale.  Somehow, incredibly they managed to slink down the scale and avoid slipping into Yellow.  The one combat was quick and efficient, with the table and cabinets narrowing the Creatures ability to attack. The Heroes killed them off, claimed two rewards (including firing the Curious Creature and replacing him with a Lost Squire!).

Overall...unexpected but nice to see that with the right happenstance the party can teeter on the edge of the disaster and claw its way back!


 
 

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