Monday, April 22, 2019

Games! Warhammer 40K, 8th Edition

After having a couple of rather uninspired games of 40K I had a great one this past week with a buddy.

A Knight Household's keep is under siege...
 
We did a 1,500 point game of Tokenhammer.  We changed one additional thing in our game which added a lot to the enjoyment factor.  We removed the re-roll Stratagem.  We allowed re-rolls from other sources as normal, but none of the basic 1 CP re-roll strats were employed.


It was a really nice change.  It meant we were unable to re-roll the climactic moments of the game which are caused by dice.  Nothing is less exciting than rolling a '6' to blow something up...only to have it immediately re-rolled to avoid any extraneous harm, etc.

 The besieging Wandering Sons make use of a wooded hill for cover.
 Two armigers, piloted by brother and sister prepare to defend their home.
 The Thousand Sons arrive to help the surprised rogue Knight household.
 The rogue Knight "Sine Nomine" prepares to engage the besiegers.
 Siegemaster Tropios Juut commands the attack, putting a Typhon Heavy Siege tank to use, shelling the fortress.
 Additional support is provided by a number of rapier batteries.
 "Sine Nomine" charges into the threat.
 The Typhon, belching smoke, fires a round which detonates inside the Knight, destroying it and blowing up the bridge.  Debris damaged the Typhon severely and injures the nearby Daemon Prince.
 "Sine Nomine" falls into the acid lake which provides the household with a moat.

 The armigers advance, prepared to defend their keep.
 Cyzo Astor, Techmarine of the Wandering Sons runs to repair the damaged rapier battery.
 One of the armigers advances to take revenge for the destruction of the great Knight.

 Cyzo Astor confronts the damaged armiger, slaying it with scrap code, meltagun fire, and flamers.
 One armiger is damaged heavily early in the game from a lucky conversion beamer shot.
 The Knight's keep in all its besieged glory.
 Thousand Sons Space Marines occupied key positions while the heavily armored Knight and armigers took the brunt of the assault.
 Wandering Sons renegades engaged from the treeline with missile launchers and boltgun fire.

 The armiger ignored the acid scoring its legs (it suffered three wounds to the acid lake!) and advanced, spewing autocannon rounds into the treeline.
 More Thousand Sons space marines occupy the structures of the keep.
 A Daemon Prince and Sorcerer move past the burning and damaged armiger.
A second rapier spent most of its existence spewing endless bolt shells into the opposing force.

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