Today my buddy and I wrapped up our little three game "Night Goblin" side quest during our campaign.
The TL/DR version of the side-quest: After dwarfs sabotaged a bridge to cut off Chaos Dwarfs from entering a long-abandoned dwarf hold, the remaining dwarfs were chased into the gloom by Night Goblins. In the next game, three of seven dwarf survivors escaped to the Night Goblin occupied dark tunnels and caverns.
This game wrapped up this small portion of the campaign. The same three dwarfs who survived the long dark of the dwarf hold were being hunted by Night Goblins in the slopes of the mountain. They had followed a river. Guided by magic(?) a dwarf rescue force was scouring the area. As the day broke and the mist cleared the two forces found themselves interwoven in the broken terrain.
This was a "fog of war" scenario with bonus points added if my buddy could get the three survivors off the table...I would score extra points for killing them.
In the end the Night Goblins scored a 9-7 victory, by managing to score the last two points by sticking Night Goblin arrows into the eyes of the dwarf general just as he arrived on the table! A very hectic and very...cagey game.
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