Monday, January 27, 2020

Go go gadget dungeon!

Having sold off a handful of extraneous Dwarven Forge hallways, I turned that money into some more useful Dwarven Forge bits.  This order was all about elevation.  Getting a boring set of elevation blocks, then some ramps and some nice stairs.  Painted them up real quick, happy.

Straight out of the box.  Nothing particularly interesting this time, but...basic stuff before cool stuff!
 
You can still use these random bits to make some cool entrances, or gateways, etc.
 
Painted and finished...really quick, maybe 1.5 hours!  Next time I can order some proper cool stuff!

 
 

Saturday, January 25, 2020

Another day, another dungeon...

Had a play test of CCC last night on a nice dungeon we built the night previous.

 A Cockatrice and Crone magic the crap out of our party and we're put in the hurt locker...this may be the room that finished us.
 Our party is sent to investigate an abandoned "haunted" Tavern...we discover a rotating book case that leads us into a deadly dungeon...
 The dungeon, nicely laid out using Dwarven Forge bits.
 The last remaining party member, our Gnome Wizard is fleeing from a Goblin King...who in turn is fleeing from a Giant...so that happened.
 Upon entering the tavern, the stone fireplace erupts into a Stone Golem, welcoming us to the dungeon.
 This supply room is home to some angry Lizardmen.
 Our fleeing Gnome Wizard is finished off by the most deadly CCC denizen...the friggin' Cave Spiders! 
 Our party smashes through some Zombies while exploring.
 We open the door to what we discover is the Quest Room...
 Exploring the dungeon, one room at a time...
 Dungeon layout.
 The Tavern is a two-chamber encounter, with a small store room in the back with a rotating book case that leads us into the caverns.



Thursday, January 23, 2020

Version 2 materials arrived!

Well, after some hefty revisions, the Version 2 playtesting materials have arrived.  This is a complete revamp of the original stuff, though only maybe 25-30% of card faces were altered.

 Action Tables have custom backs for each Discipline now.
 Action Tables didn't need any revisions on the front which is great!
 Revisions and fixes applied to Chambers and Encounters deck.  Every single Encounter card was revised, all the monsters - several more added.  Traps were all re-done.  Chamber cards were likewise edited/redone for text sizing and some rules changes.
 The Discipline Decks each received new back images, and each deck had around 6-7 cards revised/changed/removed.
 Some slightly changed "Door Dice".  While not necessary they're actually rather handy.
 A revised exploration deck.  A few new options added and some graphic changes.
The full second playtest version.

There is still a lot to do.  Many creature and event cards still have temporary images.  Treasure cards need images and revised rules.  I'm sure plenty of the monsters will change a few more times before they "feel" right.  As always small typographical errors will be fixed/etc.  

Sunday, January 19, 2020

Say it with me: T. P. K.

Got in another two playtests for CCC.   Our group was killed off at the end of the second quest by a miserable encounter of spiders and orcs.  Still, enjoyable and difficult as desired!

The tragic end of the party...weak and terribly wounded we're jumped by Spiders (our arch nemesis...) and Orcs.
 
 The table after game one...the usual mayhem.

 The end of Quest two, and our staircase is in a room filled with Orcs.  They're pretty tough opponents.

 Preparing for the morning's games!

 The party begins Quest two...with 'Stanley' the Squire in tow.

 Early in Quest one we run into a Specter.  We assumed it'd be an easy fight but he beat the crap out of us.

 Spiders in Quest one...at least we didn't die this time.


The last few moments...

Monday, January 13, 2020

"We left the Elf behind..."

Had a play-test of CCC today.  I produced a quick Dwarven Forge dungeon (also did an inventory, decided on some things I need to sell on, and some things I need to acquire) and ran a simple mission with a buddy of mine.

I forgot to take pictures during the game until the very end...because stupid.

 The dungeon set-up before the game got underway...

 The table...after the game (covered in madness!)
Post-game mayhem...

The end of the quest...
 
The highlights...
  • We chose random heroes and ended up with a Wizard, Dwarf, Warrior and Elf.
  • Only our second room in we ran into a Stone Golem, a group of Spiders and a group of Goblins...and it just went downhill from there.
  • The Elf was slain by Goblins late in the game...
  • When the Elf died and everyone else was wounded we abandoned the idea of trying to finish the quest and bailed...
  • The Dwarf escaped first and the Warrior and Wizard had an Unexpected Encounter with a Wyvern who they avoided by literally one turn (shown in the last picture).
  • We drew really poorly and really tough bad guys but did surprisingly good considering...

 

Wednesday, January 1, 2020

2020. Year is Stronk.

To get things started in 2020, I finished up this Chaos Warrior-esque figure from Reaper.  He'll be playing the role of "The Horned King, Tyrant of Eyr", a legendary encounter in CCC.  My proper camera is down, so this is a phone pic...but it works.