Sunday, September 1, 2019

"Players, please report for dungeoneering."

Another playtest today of the dungeon game...and yes you're going to see a lot of this pop up on the blog - sorry!  There's no shortcut around what may turn into six months of playtesting.

 In the Quest Room things become...heated as the Orcs nearly beat Tod to death (our wonderful and stalwart Man-at-Arms ally)...and the Cockatrix freezes our Wizard.
 In the first Chamber we're greeted by some Skeletons which we dispatch relatively easily.
 We stumble into some hapless Goblins and dispatch them rather quickly.
 We barge into the Quest Room.  Luckily one of our encounters is Brigands and we're able to pay them off - again!
 Setting up the table
 Having acquired our goal (a King's magical sword) we make our way for the exit but run into a Sorcerer.  A magical duel takes place...and then a Dwarf splits the Sorcerer's head open with his axe.


Our party for this adventure consists of John's Dwarf, Ashley's Elf, a Wizard named Liv, my Thief, and our allied Man-at-Arms...the legend himself, Tod.

2 comments:

  1. Very nice looking table. I rather enjoy seeing these writeups and find game game design/refinement posts to be interesting.

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    1. Thanks again, Dave. Now that I know people are actually reading this stuff, I'll put a bit more meat on the bone in future posts!

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